Consumable, Inc.  ·  2025 – Present

Radio.com

App Design

Brand identity and full UX/UI across three product phases — infinite-scroll music discovery, a song-rating gamification system, and a cash rewards and referral programme.

Role
Brand & Creative Lead (Sole)
Disciplines
Brand Identity, UX/UI
Platform
iOS & Android App
Timeline
Feb 2025 – Present

Radio.com is Consumable's flagship consumer app — built to surface music clips, reward users for rating songs, and convert engagement into real cash payouts and brand partnerships.

As the sole brand and design lead, I established the Radio.com visual identity from zero and designed the complete UX/UI across all three product phases as the product evolved.

Phase 1 was discovery-first. Phase 2 introduced rating and earning. Phase 3 monetised that engagement with cash rewards and brand prizes.

3
Product phases
Scroll architecture
dB
Reward currency
100%
Pitch win rate

A deep-space purple system
built for music

The palette is anchored in Darth Torus — a near-black purple that communicates depth and premium quality. Sea Grape and Lilac Geode provide expressive mid-tones. A State of Mint offers deliberate contrast: unexpected, energetic, impossible to miss.

Darth Torus#1F055E
Sea Grape#3C00B7
Lilac Geode#AF8EFF
Innocent Snowdrop#D4C3FF
A State of Mint#88FCCA
Black#000000
Radio.com brand guidelines
Style guide

Infinite scroll
music discovery

A vertical infinite-scroll feed of music video clips surfaced by genre and era. The player is deliberately minimal — music video fills the screen, slim action rail on the right, song metadata below. Secondary flows extend engagement without breaking the scroll rhythm.

Song rating &
earning decibels

Phase 2 transformed the app into an earning engine. Users rate song clips — Hit or Miss — earning decibels (dB) for every vote. Every 10 songs a short ad plays to fund artist payouts. After 200 songs rated, users earn $6.00 in real cash.

Listen

15-second clips

Short clips from emerging artists. Rate each: Hit or Miss.

Vote

Hit or Miss

Binary voting. Every vote earns dB and contributes real discovery data.

Earn

Rate 200 · Earn $6

Every 10 songs triggers a short ad. After 200 ratings, $6.00 unlocked.

Rewards &
cash out

Phase 3 monetised the engagement built in Phase 2. Users choose how they want to receive their earnings — PayPal, gift cards, or brand rewards — completing the loop from listening to real-world value.

Social app
concept

Beyond the core app, I explored what Radio.com could look like as a social platform — a direction where music discovery becomes a shared, community-driven experience. The concept was built using Google Stitch, exploring how the brand system could extend into social feeds, artist profiles, and collaborative listening.

Google Stitch Radio.com — Social App Exploration stitch.withgoogle.com

A system that
converts

Every new-business pitch that included Radio.com UI and brand assets was won. The rating mechanic gave the sales team a concrete differentiation story: Radio.com makes listeners active participants, not passive audiences.

The gamification layer proved compelling enough that the MusicIQ interactive ad format was purchased as a co-branded product by State Farm.

Brand guidelines I established governed Radio.com across web, app, social, and advertising touchpoints — maintained without design drift throughout.

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